Shaveen KumarAug 16, 20151 min readPOST EFFECTS AND SHADOW MAPPING!Spent a few hours over the weekend to finally add a post effects system and shadow mapping support to the engine. The post effects system...
Shaveen KumarFeb 12, 20151 min readNORMAL MAPPINGIt’s been a long time since I posted anything so thought of writing a quick update. A major portion of the time I spent on my engine in...
Shaveen KumarAug 24, 20141 min readOBJ LOADER UPDATESMost of the bugs in the OBJ Loader have been fixed now. It is now able to load OBJs having faces with a lower limit of 3 vertices. I have...
Shaveen KumarJul 22, 20141 min readOBJ LOADER (EARLY ALPHA)I’ve been working on a custom OBJ Loader for my game engine (which is in its very early stages). I am able to load a few basic models...
Shaveen KumarOct 6, 20131 min readSIMTHIN’ FISHY DEVELOPMENTThis is a compilation of some of my contributions to SimThin’ Fishy. For a gameplay video of the actual game prototype, click here.
Shaveen KumarAug 5, 20131 min readTOON SHADER AFTER UPGRADING TO GLSL 4.0Most of my previous projects were implemented using older standards of GLSL. Older standards provided a lot more ease in GLSL programming...
Shaveen KumarMar 10, 20131 min readDEPTH OF FIELDAfter a little bit of experimenting and altering previous projects, I was able to do a basic depth of field map. This is the simplest...
Shaveen KumarMar 4, 20131 min readIMPROVED ENVIRONMENT MAPPINGThe GL shader language seems to be more notorious than I expected. After a great deal of fighting against it, I was able to finally load...
Shaveen KumarFeb 24, 20131 min readSUCCESS ON HACKING TEXTURE MAPPING!Finally after spending a good amount of time going through the code, I managed to replace the default phong texture on the toyplane model...
Shaveen KumarFeb 24, 20131 min readUN PEU DE ENVIRONMENT MAPPINGOne of my objectives from the very beginning of this semester was to implement Environment Mapping. What you see below is a fairly quick...
Shaveen KumarFeb 15, 20131 min readNEW BRICK SHADER!Here’s my take on the brick shader on the plane model. This texture is generated completely using code and no actual images involved. It...
Shaveen KumarDec 16, 20121 min readPHYSICS SIMULATIONThis is a physics simulation in OpenGL. The following scene has no gravity but it takes care of other physics properties such as...
Shaveen KumarDec 16, 20121 min readRAYTRACERBackward Raytracing This Raytracer is implemented using C++ and does not have any OpenGL involved. A basic scene is constructed by...