DEPTH OF FIELD
- Shaveen Kumar
- Mar 10, 2013
- 1 min read
After a little bit of experimenting and altering previous projects, I was able to do a basic depth of field map. This is the simplest form of blurring and does not use any complex algorithms. So how this works is by displacing the scene according to the depth value of the pixel displayed. The object in focus will be blurred the least and pixels around it are mixed with their surrounding pixels to generate a blur effect. This will be improved in future iterations. Here is a sample:

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