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Adding CUDA capabilities to an existing C++ Visual Studio project
At the time of writing this, the latest version of CUDA is 8.0 and can be downloaded here: https://developer.nvidia.com/cuda-downloads...
Shaveen Kumar
May 4, 20171 min read
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Qt based editor for GLFW based game engine
I spent quite a bit of time trying to figure out what would be the best way to have an Editor for my game engine (which I ended up...
Shaveen Kumar
May 2, 20172 min read
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POST EFFECTS AND SHADOW MAPPING!
Spent a few hours over the weekend to finally add a post effects system and shadow mapping support to the engine. The post effects system...
Shaveen Kumar
Aug 16, 20151 min read
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NORMAL MAPPING
It’s been a long time since I posted anything so thought of writing a quick update. A major portion of the time I spent on my engine in...
Shaveen Kumar
Feb 12, 20151 min read
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OBJ LOADER UPDATES
Most of the bugs in the OBJ Loader have been fixed now. It is now able to load OBJs having faces with a lower limit of 3 vertices. I have...
Shaveen Kumar
Aug 24, 20141 min read
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OBJ LOADER (EARLY ALPHA)
I’ve been working on a custom OBJ Loader for my game engine (which is in its very early stages). I am able to load a few basic models...
Shaveen Kumar
Jul 22, 20141 min read
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BEEHIVE SIMULATION USING FLOCKING IN UNITY3D
This is a customized flocking algorithm. The simulation makes use of various helper functions for rotations and distance calculations in...
Shaveen Kumar
Dec 27, 20131 min read
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PLAYSTATION IGNITE PROTOTYPE 5: DO ’EM UP DERBY SINGLEPLAYER
This is a single player version of the original Do ’em up derby. The game was built in two weeks. Brief: The game takes place in 1930’s...
Shaveen Kumar
Dec 15, 20131 min read
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PLAYSTATION IGNITE PROTOTYPE 4: DO ’EM UP DERBY
This is a gameplay video of the fourth prototype delivered to Sony. The assignment was to make a Social game based on driving mechanics...
Shaveen Kumar
Nov 15, 20131 min read
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PLAYSTATION IGNITE PROTOTYPE 3: FALLIN’ BOTS
This is a gameplay video of the third prototype delivered to Sony. The assignment was to make a game based on Physics. The basic...
Shaveen Kumar
Nov 2, 20131 min read
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SIMTHIN’ FISHY DEVELOPMENT
This is a compilation of some of my contributions to SimThin’ Fishy. For a gameplay video of the actual game prototype, click here.
Shaveen Kumar
Oct 6, 20131 min read
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PLAYSTATION IGNITE PROTOTYPE 2: SIMTHIN’ FISHY
This is the second prototype out of the five that we delivered to Sony. The goal was to build a Simulation game of a Fish tank....
Shaveen Kumar
Oct 6, 20131 min read
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PLAYSTATION IGNITE PROTOTYPE 1: SET FREE
This is the first out of five prototypes delivered to Sony. The assignment was to build on a character and get the player attached to the...
Shaveen Kumar
Oct 5, 20131 min read
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BUILDING VIRTUAL WORLDS FESTIVAL ROUND: THE CHASE
The Chase is a 4 player game and was designed to be played along with a performance. This was showcased in the Building Virtual Worlds...
Shaveen Kumar
May 6, 20121 min read
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BUILDING VIRTUAL WORLDS ROUND 3B: SKYGODS OF MAGMAROCK
This was the second game developed during the 2 week dual lightning rounds. It is an 8 player game that involves the use of two networked...
Shaveen Kumar
Mar 29, 20121 min read
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BUILDING VIRTUAL WORLDS ROUND 3A: FISH N SHIPS
This game involves the use of the Playstation Move and is played by a grid of audience (20 people for this demo). The player holding the...
Shaveen Kumar
Mar 18, 20121 min read
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BUILDING VIRTUAL WORLDS ROUND 2: THE GARDEN OF THE GUARDIAN
This world was created in a 2 week duration by a team of 4 members. The idea was to create a world that can be easy enough for a naive...
Shaveen Kumar
Feb 12, 20121 min read
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