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Adding CUDA capabilities to an existing C++ Visual Studio project
At the time of writing this, the latest version of CUDA is 8.0 and can be downloaded here: https://developer.nvidia.com/cuda-downloads...
Shaveen Kumar
May 3, 20171 min read


Qt based editor for GLFW based game engine
I spent quite a bit of time trying to figure out what would be the best way to have an Editor for my game engine (which I ended up...
Shaveen Kumar
May 2, 20172 min read


POST EFFECTS AND SHADOW MAPPING!
Spent a few hours over the weekend to finally add a post effects system and shadow mapping support to the engine. The post effects system...
Shaveen Kumar
Aug 16, 20151 min read


NORMAL MAPPING
It’s been a long time since I posted anything so thought of writing a quick update. A major portion of the time I spent on my engine in...
Shaveen Kumar
Feb 12, 20151 min read


OBJ LOADER UPDATES
Most of the bugs in the OBJ Loader have been fixed now. It is now able to load OBJs having faces with a lower limit of 3 vertices. I have...
Shaveen Kumar
Aug 24, 20141 min read


OBJ LOADER (EARLY ALPHA)
I’ve been working on a custom OBJ Loader for my game engine (which is in its very early stages). I am able to load a few basic models...
Shaveen Kumar
Jul 22, 20141 min read


BEEHIVE SIMULATION USING FLOCKING IN UNITY3D
This is a customized flocking algorithm. The simulation makes use of various helper functions for rotations and distance calculations in...
Shaveen Kumar
Dec 27, 20131 min read


PLAYSTATION IGNITE PROTOTYPE 5: DO ’EM UP DERBY SINGLEPLAYER
This is a single player version of the original Do ’em up derby. The game was built in two weeks. Brief: The game takes place in 1930’s...
Shaveen Kumar
Dec 15, 20131 min read


PLAYSTATION IGNITE PROTOTYPE 4: DO ’EM UP DERBY
This is a gameplay video of the fourth prototype delivered to Sony. The assignment was to make a Social game based on driving mechanics...
Shaveen Kumar
Nov 15, 20131 min read


PLAYSTATION IGNITE PROTOTYPE 3: FALLIN’ BOTS
This is a gameplay video of the third prototype delivered to Sony. The assignment was to make a game based on Physics. The basic...
Shaveen Kumar
Nov 2, 20131 min read


SIMTHIN’ FISHY DEVELOPMENT
This is a compilation of some of my contributions to SimThin’ Fishy. For a gameplay video of the actual game prototype, click here.
Shaveen Kumar
Oct 6, 20131 min read


PLAYSTATION IGNITE PROTOTYPE 2: SIMTHIN’ FISHY
This is the second prototype out of the five that we delivered to Sony. The goal was to build a Simulation game of a Fish tank....
Shaveen Kumar
Oct 6, 20131 min read


PLAYSTATION IGNITE PROTOTYPE 1: SET FREE
This is the first out of five prototypes delivered to Sony. The assignment was to build on a character and get the player attached to the...
Shaveen Kumar
Oct 5, 20131 min read


BUILDING VIRTUAL WORLDS FESTIVAL ROUND: THE CHASE
The Chase is a 4 player game and was designed to be played along with a performance. This was showcased in the Building Virtual Worlds...
Shaveen Kumar
May 6, 20121 min read


BUILDING VIRTUAL WORLDS ROUND 3B: SKYGODS OF MAGMAROCK
This was the second game developed during the 2 week dual lightning rounds. It is an 8 player game that involves the use of two networked...
Shaveen Kumar
Mar 29, 20121 min read


BUILDING VIRTUAL WORLDS ROUND 3A: FISH N SHIPS
This game involves the use of the Playstation Move and is played by a grid of audience (20 people for this demo). The player holding the...
Shaveen Kumar
Mar 18, 20121 min read


BUILDING VIRTUAL WORLDS ROUND 2: THE GARDEN OF THE GUARDIAN
This world was created in a 2 week duration by a team of 4 members. The idea was to create a world that can be easy enough for a naive...
Shaveen Kumar
Feb 12, 20121 min read
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