RAYTRACER
- Shaveen Kumar
- Dec 17, 2012
- 1 min read
Updated: Apr 25, 2020
Backward Raytracing
This Raytracer is implemented using C++ and does not have any OpenGL involved. A basic scene is constructed by placing objects around and applying textures to them. Lights are placed in the scene and then using backward raytracing, the output is produced. Here are some screenshots of the outputs:




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