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RAYTRACER

  • Writer: Shaveen Kumar
    Shaveen Kumar
  • Dec 17, 2012
  • 1 min read

Updated: Apr 25, 2020


Backward Raytracing

This Raytracer is implemented using C++ and does not have any OpenGL involved. A basic scene is constructed by placing objects around and applying textures to them. Lights are placed in the scene and then using backward raytracing, the output is produced. Here are some screenshots of the outputs:


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