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SUCCESS ON HACKING TEXTURE MAPPING!

  • Writer: Shaveen Kumar
    Shaveen Kumar
  • Feb 25, 2013
  • 1 min read

Finally after spending a good amount of time going through the code, I managed to replace the default phong texture on the toyplane model with a custom texture. To my good luck, the model already had texture coordinates mapped to it. This step is a spark to start the fireworks. Now it should be relatively easy to make further shaders on this model based on algorithms. There is no light shading on the model currently. The texture has just been wrapped around there model. Here is a screenshot:


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