UN PEU DE ENVIRONMENT MAPPING
- Shaveen Kumar
- Feb 25, 2013
- 1 min read
One of my objectives from the very beginning of this semester was to implement Environment Mapping. What you see below is a fairly quick representation of Environment Mapping. Unlike most cases where a spherical or a cubical map is used, I have used a linear map with only 1 texture. I will improve on this in the future. Also the background is currently just plain. Below is a screenshot of the implementation. But… But to actually feel the effect of an environment map, below the image is an actual video of the shader in action.

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