OBJ LOADER (EARLY ALPHA)
- Shaveen Kumar
- Jul 23, 2014
- 1 min read
I’ve been working on a custom OBJ Loader for my game engine (which is in its very early stages). I am able to load a few basic models that were created in Maya and correctly apply texture and normal values to them. It has a few issues with larger models and that is because the current implementation only supports faces with a fixed number of vertices. More updates on the OBJ Loader will follow once I fix some of those issues. For now, there is a screenshot and a video of a scene rendered in the engine in real time with one light, one camera, two objects and two textures in the scene:

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