top of page


BEEHIVE SIMULATION USING FLOCKING IN UNITY3D
This is a customized flocking algorithm. The simulation makes use of various helper functions for rotations and distance calculations in...
Shaveen Kumar
Dec 28, 20131 min read
11 views
0 comments


PLAYSTATION IGNITE PROTOTYPE 5: DO ’EM UP DERBY SINGLEPLAYER
This is a single player version of the original Do ’em up derby. The game was built in two weeks. Brief: The game takes place in 1930’s...
Shaveen Kumar
Dec 16, 20131 min read
5 views
0 comments


PLAYSTATION IGNITE PROTOTYPE 4: DO ’EM UP DERBY
This is a gameplay video of the fourth prototype delivered to Sony. The assignment was to make a Social game based on driving mechanics...
Shaveen Kumar
Nov 16, 20131 min read
1 view
0 comments


PLAYSTATION IGNITE PROTOTYPE 3: FALLIN’ BOTS
This is a gameplay video of the third prototype delivered to Sony. The assignment was to make a game based on Physics. The basic...
Shaveen Kumar
Nov 3, 20131 min read
4 views
0 comments


SIMTHIN’ FISHY DEVELOPMENT
This is a compilation of some of my contributions to SimThin’ Fishy. For a gameplay video of the actual game prototype, click here.
Shaveen Kumar
Oct 7, 20131 min read
2 views
0 comments


PLAYSTATION IGNITE PROTOTYPE 2: SIMTHIN’ FISHY
This is the second prototype out of the five that we delivered to Sony. The goal was to build a Simulation game of a Fish tank....
Shaveen Kumar
Oct 7, 20131 min read
1 view
0 comments


PLAYSTATION IGNITE PROTOTYPE 1: SET FREE
This is the first out of five prototypes delivered to Sony. The assignment was to build on a character and get the player attached to the...
Shaveen Kumar
Oct 6, 20131 min read
2 views
0 comments


ALEX PROJECT
This was part time work for a semester. Alex is a virtual character and is powered by the Panda3D engine using PandaBMLR. It uses...
Shaveen Kumar
Dec 17, 20121 min read
3 views
0 comments


PHYSICS SIMULATION
This is a physics simulation in OpenGL. The following scene has no gravity but it takes care of other physics properties such as...
Shaveen Kumar
Dec 17, 20121 min read
9 views
0 comments


RAYTRACER
Backward Raytracing This Raytracer is implemented using C++ and does not have any OpenGL involved. A basic scene is constructed by...
Shaveen Kumar
Dec 17, 20121 min read
11 views
0 comments


BUILDING VIRTUAL WORLDS FESTIVAL ROUND: THE CHASE
The Chase is a 4 player game and was designed to be played along with a performance. This was showcased in the Building Virtual Worlds...
Shaveen Kumar
May 7, 20121 min read
9 views
0 comments


BUILDING VIRTUAL WORLDS ROUND 3B: SKYGODS OF MAGMAROCK
This was the second game developed during the 2 week dual lightning rounds. It is an 8 player game that involves the use of two networked...
Shaveen Kumar
Mar 30, 20121 min read
3 views
0 comments


BUILDING VIRTUAL WORLDS ROUND 3A: FISH N SHIPS
This game involves the use of the Playstation Move and is played by a grid of audience (20 people for this demo). The player holding the...
Shaveen Kumar
Mar 19, 20121 min read
3 views
0 comments


BUILDING VIRTUAL WORLDS ROUND 2: THE GARDEN OF THE GUARDIAN
This world was created in a 2 week duration by a team of 4 members. The idea was to create a world that can be easy enough for a naive...
Shaveen Kumar
Feb 13, 20121 min read
1 view
0 comments
bottom of page