BUILDING VIRTUAL WORLDS ROUND 3A: FISH N SHIPS
- Shaveen Kumar
- Mar 19, 2012
- 1 min read
Updated: Apr 25, 2020
This game involves the use of the Playstation Move and is played by a grid of audience (20 people for this demo). The player holding the Move controls the school of fish and the objective of the game is to avoid the fishing ships while collecting the fish food till the timer runs out. This game was developed in a period of 6 days. The opening graphics and core game were created using Unity 3D engine and the credits section in the end was created and rendered in Maya.
The following demonstration shows a recording during the testing phase and is not a representation of the actual gameplay with audience activity. Also, the player fails to achieve the goal in the end and is hence presented with the appropriate game over screen. Behold! Fish N Ships:
Shaveen Kumar (3D Modeler/ Animator)
Andrew Roxby (Programmer)
Alexander Goldman (Texture Artist/ Producer)
Bora Kim (Sound Designer)
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